The values are determined by health regeneration and magicka regeneration statistics. Click to regain extra health and magicka for that turn.
How far you jump is affected by your agility rating. Drag to select the jump direction, angle and power. An arrow will occur when you click on it. Walk forward / backward: How far you walk each turn is based on Movement Speed which is affected by your agility rating.
For details about battle trance, see Swords and Sandals 3 Battle Trances. For details see Swords and Sandals 3 Alignment.Ĭlick on the defensive stance to have +20% defensive bonus of that round and +2 battle trance. This will give you certain benefits on experience/gold and new combat action. The value of alignment is affected by the action of killing/sparing an opponent at the end of the battle. For details see Swords and Sandals 3 Taunt. What action you do after you press "taunt" is random. The default of hit chance vs opponent of the same level is: 94% (Quick attack), 70% (Normal/Charge attack), 47% (Power attack). For details see Swords and Sandals 3 Sound Weapons. However you may use it as a way to move fast forward.Ĭombat attack for sound weapons are distinguished from melee and ranged weapons. You cannot hit your opponent if you are too far away.
Even though the opponent has HP left, it is defeated immediately.